Andrew Lauritzen
I am currently a software engineer on the Advanced Rendering Technology team at Intel. Before that, I received my M.Math in computer science from the University of Waterloo in 2008 where my research was focused on variance shadow maps and other shadow filtering algorithms. My research interests include lighting and shadowing algorithms, deferred rendering, parallel programming languages and graphics hardware architectures.
Publications
Adaptive Volumetric Shadow Maps
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn, Matt Pharr
GPU Pro 2, Chapter 4.3, 2011
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn, Matt Pharr
GPU Pro 2, Chapter 4.3, 2011
Sample Distribution Shadow Maps
Andrew Lauritzen, Marco Salvi, Aaron Lefohn
Symposium on Interactive 3D Graphics and Games (I3D) 2011
Andrew Lauritzen, Marco Salvi, Aaron Lefohn
Symposium on Interactive 3D Graphics and Games (I3D) 2011
Adaptive Volumetric Shadow Maps
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn
Eurographics Symposium on Rendering (EGSR) 2010
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn
Eurographics Symposium on Rendering (EGSR) 2010
Rendering Antialiased Shadows using Warped Variance Shadow Maps
Andrew Lauritzen, advised by Michael McCool
Master's Thesis, University of Waterloo, 2008
Andrew Lauritzen, advised by Michael McCool
Master's Thesis, University of Waterloo, 2008
Variance Shadow Maps
William Donnelly and Andrew Lauritzen
Symposium on Interactive 3D Graphics and Games (I3D) 2006
William Donnelly and Andrew Lauritzen
Symposium on Interactive 3D Graphics and Games (I3D) 2006
Talks
Deferred Rendering for Current and Future Rendering Pipelines
Beyond Programmable Shading, SIGGRAPH 2010
Beyond Programmable Shading, SIGGRAPH 2010
Sample Distribution Shadow Maps
Advances in Real-Time Rendering in 3D Graphics and Games, SIGGRAPH 2010
Advances in Real-Time Rendering in 3D Graphics and Games, SIGGRAPH 2010
Summed-Area Variance Shadow Maps
SIGGRAPH 2007
SIGGRAPH 2007
Variance Shadow Maps
GDC 2006
GDC 2006