Andrew Lauritzen
I am currently a software engineer on the Advanced Rendering Technology team at Intel. Before that, I received my M.Math in computer science from the University of Waterloo in 2008 where my research was focused on variance shadow maps and other shadow filtering algorithms. My research interests include lighting and shadowing algorithms, deferred rendering, parallel programming languages and graphics hardware architectures.
Publications
Adaptive Volumetric Shadow Maps
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn
Eurographics Symposium on Rendering (EGSR) 2010
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn
Eurographics Symposium on Rendering (EGSR) 2010
Rendering Antialiased Shadows using Warped Variance Shadow Maps
Andrew Lauritzen, advised by Michael McCool
Master's Thesis, University of Waterloo, 2008
Andrew Lauritzen, advised by Michael McCool
Master's Thesis, University of Waterloo, 2008
Variance Shadow Maps
William Donnelly and Andrew Lauritzen
Symposium on Interactive 3D Graphics and Games (I3D) 2006
William Donnelly and Andrew Lauritzen
Symposium on Interactive 3D Graphics and Games (I3D) 2006
Talks
Summed-Area Variance Shadow Maps
SIGGRAPH 2007
SIGGRAPH 2007
Variance Shadow Maps
GDC 2006
GDC 2006